Class ProposerHistory
MonoBehaviour incharge of keeping track of the player's history with the NPCs, tracking how many of each NPC's proposals have been accepted/rejected. Follows Singleton Pattern.
Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
ProposerHistory
Implements
UnityEngine.ISerializationCallbackReceiver
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
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UnityEngine.MonoBehaviour.useGUILayout
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UnityEngine.Component.GetComponent(System.Type)
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UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
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UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
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UnityEngine.Object.FindObjectsOfType(System.Type)
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UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
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UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
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UnityEngine.Object.ToString()
UnityEngine.Object.name
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System.Object.MemberwiseClone()
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Namespace: GDA
Assembly: Assembly-CSharp.dll
Syntax
public class ProposerHistory : MonoBehaviour, ISerializationCallbackReceiver
Fields
Instance
Declaration
public static ProposerHistory Instance
Field Value
Type | Description |
---|---|
ProposerHistory |
Methods
AcceptProposal(ProposerInfo)
Increments the number of accepted proposals for a particular proposer.
Declaration
public void AcceptProposal(ProposerInfo proposer)
Parameters
Type | Name | Description |
---|---|---|
ProposerInfo | proposer |
GetProposerHistory(ProposerInfo)
Returns the history of a particular proposer.
Declaration
public Vector2Int GetProposerHistory(ProposerInfo proposer)
Parameters
Type | Name | Description |
---|---|---|
ProposerInfo | proposer |
Returns
Type | Description |
---|---|
UnityEngine.Vector2Int | vector.x: Nmuber of Accepted Proposals vector.y: Number of Rejected Proposals |
OnAfterDeserialize()
Part of the ISerializationCallbackReceiver interface. Used so that the proposer histories can be exposed in the inspector.
Declaration
public void OnAfterDeserialize()
OnBeforeSerialize()
Unused. Part of the ISerializationCallbackReceiver interface.
Declaration
public void OnBeforeSerialize()
RejectProposal(ProposerInfo)
Increments the number of rejected proposals for a particular proposer.
Declaration
public void RejectProposal(ProposerInfo proposer)
Parameters
Type | Name | Description |
---|---|---|
ProposerInfo | proposer |
Implements
UnityEngine.ISerializationCallbackReceiver