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Class DetailGenerator

Serializable class used to generate varied Details from a base Detail.

Inheritance
System.Object
DetailGenerator
Implements
UnityEngine.ISerializationCallbackReceiver
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: GDA
Assembly: Assembly-CSharp.dll
Syntax
[Serializable]
public class DetailGenerator : ISerializationCallbackReceiver

Fields

name

Name that is used in Unity Editor to display readable names. ("xyz" instead of "Element 01", "Element 02" etc.)

Declaration
[HideInInspector]
public string name
Field Value
Type Description
System.String

Methods

GenerateDetail()

Generates a Detail using GDA.DetailGenerator.baseDetail.

Declaration
public Detail GenerateDetail()
Returns
Type Description
Detail

A randomly generated Detail

OnAfterDeserialize()

Unused. Part of the ISerializationCallbackReceiver interface.

Declaration
public void OnAfterDeserialize()

OnBeforeSerialize()

Part of the ISerializationCallbackReceiver interface. Used to set the in-editor name of the object.

Declaration
public void OnBeforeSerialize()

Implements

UnityEngine.ISerializationCallbackReceiver
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