Class StringGameStatePropertyDictionary
Inheritance
System.Object
StringGameStatePropertyDictionary
Implements
System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, GameStateProperty>>
System.Collections.Generic.IReadOnlyCollection<System.Collections.Generic.KeyValuePair<System.String, GameStateProperty>>
System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.String, GameStateProperty>>
System.Collections.IDictionary
System.Collections.ICollection
System.Collections.IEnumerable
System.Runtime.Serialization.IDeserializationCallback
System.Runtime.Serialization.ISerializable
UnityEngine.ISerializationCallbackReceiver
Inherited Members
SerializableDictionary<System.String, GDA.GameStateProperties.GameStateProperty>.GetValue(GDA.GameStateProperties.GameStateProperty[], System.Int32)
SerializableDictionary<System.String, GDA.GameStateProperties.GameStateProperty>.SetValue(GDA.GameStateProperties.GameStateProperty[], System.Int32, GDA.GameStateProperties.GameStateProperty)
SerializableDictionaryBase<System.String, GDA.GameStateProperties.GameStateProperty, GDA.GameStateProperties.GameStateProperty>.SetValue(GDA.GameStateProperties.GameStateProperty[], System.Int32, GDA.GameStateProperties.GameStateProperty)
SerializableDictionaryBase<System.String, GDA.GameStateProperties.GameStateProperty, GDA.GameStateProperties.GameStateProperty>.GetValue(GDA.GameStateProperties.GameStateProperty[], System.Int32)
SerializableDictionaryBase<System.String, GDA.GameStateProperties.GameStateProperty, GDA.GameStateProperties.GameStateProperty>.CopyFrom(System.Collections.Generic.IDictionary<System.String, GDA.GameStateProperties.GameStateProperty>)
SerializableDictionaryBase<System.String, GDA.GameStateProperties.GameStateProperty, GDA.GameStateProperties.GameStateProperty>.OnAfterDeserialize()
SerializableDictionaryBase<System.String, GDA.GameStateProperties.GameStateProperty, GDA.GameStateProperties.GameStateProperty>.OnBeforeSerialize()
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.IDictionary.get_Item(System.Object)
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.IDictionary.set_Item(System.Object, System.Object)
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.Add(System.String, GDA.GameStateProperties.GameStateProperty)
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.Clear()
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.ContainsKey(System.String)
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.ContainsValue(GDA.GameStateProperties.GameStateProperty)
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.GetEnumerator()
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.GetObjectData(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.OnDeserialization(System.Object)
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.Remove(System.String)
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, GDA.GameStateProperties.GameStateProperty>>.Add(System.Collections.Generic.KeyValuePair<System.String, GDA.GameStateProperties.GameStateProperty>)
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, GDA.GameStateProperties.GameStateProperty>>.Contains(System.Collections.Generic.KeyValuePair<System.String, GDA.GameStateProperties.GameStateProperty>)
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, GDA.GameStateProperties.GameStateProperty>>.CopyTo(System.Collections.Generic.KeyValuePair<System.String, GDA.GameStateProperties.GameStateProperty>[], System.Int32)
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, GDA.GameStateProperties.GameStateProperty>>.Remove(System.Collections.Generic.KeyValuePair<System.String, GDA.GameStateProperties.GameStateProperty>)
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.String, GDA.GameStateProperties.GameStateProperty>>.GetEnumerator()
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.ICollection.CopyTo(System.Array, System.Int32)
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.IDictionary.Add(System.Object, System.Object)
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.IDictionary.Contains(System.Object)
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.IDictionary.GetEnumerator()
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.IDictionary.Remove(System.Object)
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.IEnumerable.GetEnumerator()
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.TryGetValue(System.String, GDA.GameStateProperties.GameStateProperty)
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.Comparer
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.Count
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.Item[System.String]
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.Keys
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, GDA.GameStateProperties.GameStateProperty>>.IsReadOnly
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.Generic.IDictionary<System.String, GDA.GameStateProperties.GameStateProperty>.Keys
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.Generic.IDictionary<System.String, GDA.GameStateProperties.GameStateProperty>.Values
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.Generic.IReadOnlyDictionary<System.String, GDA.GameStateProperties.GameStateProperty>.Keys
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.Generic.IReadOnlyDictionary<System.String, GDA.GameStateProperties.GameStateProperty>.Values
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.ICollection.IsSynchronized
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.ICollection.SyncRoot
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.IDictionary.IsFixedSize
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.IDictionary.IsReadOnly
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.IDictionary.Item[System.Object]
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.IDictionary.Keys
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.System.Collections.IDictionary.Values
System.Collections.Generic.Dictionary<System.String, GDA.GameStateProperties.GameStateProperty>.Values
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: GDA
Assembly: Assembly-CSharp.dll
Syntax
[Serializable]
public class StringGameStatePropertyDictionary : SerializableDictionary<string, GameStateProperty>, IDictionary<string, GameStateProperty>, ICollection<KeyValuePair<string, GameStateProperty>>, IReadOnlyDictionary<string, GameStateProperty>, IReadOnlyCollection<KeyValuePair<string, GameStateProperty>>, IEnumerable<KeyValuePair<string, GameStateProperty>>, IDictionary, ICollection, IEnumerable, IDeserializationCallback, ISerializable, ISerializationCallbackReceiver
Implements
System.Collections.Generic.IDictionary<TKey, TValue>
System.Collections.Generic.ICollection<T>
System.Collections.Generic.IReadOnlyDictionary<TKey, TValue>
System.Collections.Generic.IReadOnlyCollection<T>
System.Collections.Generic.IEnumerable<T>
System.Collections.IDictionary
System.Collections.ICollection
System.Collections.IEnumerable
System.Runtime.Serialization.IDeserializationCallback
System.Runtime.Serialization.ISerializable
UnityEngine.ISerializationCallbackReceiver