Class StringFloatDictionary
Inheritance
System.Object
System.Collections.Generic.Dictionary<System.String, System.Single>
SerializableDictionaryBase<System.String, System.Single, System.Single>
SerializableDictionary<System.String, System.Single>
StringFloatDictionary
Implements
System.Collections.Generic.IDictionary<System.String, System.Single>
System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, System.Single>>
System.Collections.Generic.IReadOnlyDictionary<System.String, System.Single>
System.Collections.Generic.IReadOnlyCollection<System.Collections.Generic.KeyValuePair<System.String, System.Single>>
System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.String, System.Single>>
System.Collections.IDictionary
System.Collections.ICollection
System.Collections.IEnumerable
System.Runtime.Serialization.IDeserializationCallback
System.Runtime.Serialization.ISerializable
UnityEngine.ISerializationCallbackReceiver
Inherited Members
SerializableDictionary<System.String, System.Single>.GetValue(System.Single[], System.Int32)
SerializableDictionary<System.String, System.Single>.SetValue(System.Single[], System.Int32, System.Single)
SerializableDictionaryBase<System.String, System.Single, System.Single>.SetValue(System.Single[], System.Int32, System.Single)
SerializableDictionaryBase<System.String, System.Single, System.Single>.GetValue(System.Single[], System.Int32)
SerializableDictionaryBase<System.String, System.Single, System.Single>.CopyFrom(System.Collections.Generic.IDictionary<System.String, System.Single>)
SerializableDictionaryBase<System.String, System.Single, System.Single>.OnAfterDeserialize()
SerializableDictionaryBase<System.String, System.Single, System.Single>.OnBeforeSerialize()
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.IDictionary.get_Item(System.Object)
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.IDictionary.set_Item(System.Object, System.Object)
System.Collections.Generic.Dictionary<System.String, System.Single>.Add(System.String, System.Single)
System.Collections.Generic.Dictionary<System.String, System.Single>.Clear()
System.Collections.Generic.Dictionary<System.String, System.Single>.ContainsKey(System.String)
System.Collections.Generic.Dictionary<System.String, System.Single>.ContainsValue(System.Single)
System.Collections.Generic.Dictionary<System.String, System.Single>.GetEnumerator()
System.Collections.Generic.Dictionary<System.String, System.Single>.GetObjectData(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
System.Collections.Generic.Dictionary<System.String, System.Single>.OnDeserialization(System.Object)
System.Collections.Generic.Dictionary<System.String, System.Single>.Remove(System.String)
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, System.Single>>.Add(System.Collections.Generic.KeyValuePair<System.String, System.Single>)
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, System.Single>>.Contains(System.Collections.Generic.KeyValuePair<System.String, System.Single>)
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, System.Single>>.CopyTo(System.Collections.Generic.KeyValuePair<System.String, System.Single>[], System.Int32)
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, System.Single>>.Remove(System.Collections.Generic.KeyValuePair<System.String, System.Single>)
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.String, System.Single>>.GetEnumerator()
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.ICollection.CopyTo(System.Array, System.Int32)
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.IDictionary.Add(System.Object, System.Object)
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.IDictionary.Contains(System.Object)
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.IDictionary.GetEnumerator()
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.IDictionary.Remove(System.Object)
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.IEnumerable.GetEnumerator()
System.Collections.Generic.Dictionary<System.String, System.Single>.TryGetValue(System.String, System.Single)
System.Collections.Generic.Dictionary<System.String, System.Single>.Comparer
System.Collections.Generic.Dictionary<System.String, System.Single>.Count
System.Collections.Generic.Dictionary<System.String, System.Single>.Item[System.String]
System.Collections.Generic.Dictionary<System.String, System.Single>.Keys
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.String, System.Single>>.IsReadOnly
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.Generic.IDictionary<System.String, System.Single>.Keys
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.Generic.IDictionary<System.String, System.Single>.Values
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.Generic.IReadOnlyDictionary<System.String, System.Single>.Keys
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.Generic.IReadOnlyDictionary<System.String, System.Single>.Values
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.ICollection.IsSynchronized
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.ICollection.SyncRoot
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.IDictionary.IsFixedSize
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.IDictionary.IsReadOnly
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.IDictionary.Item[System.Object]
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.IDictionary.Keys
System.Collections.Generic.Dictionary<System.String, System.Single>.System.Collections.IDictionary.Values
System.Collections.Generic.Dictionary<System.String, System.Single>.Values
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: GDA
Assembly: Assembly-CSharp.dll
Syntax
[Serializable]
public class StringFloatDictionary : SerializableDictionary<string, float>, IDictionary<string, float>, ICollection<KeyValuePair<string, float>>, IReadOnlyDictionary<string, float>, IReadOnlyCollection<KeyValuePair<string, float>>, IEnumerable<KeyValuePair<string, float>>, IDictionary, ICollection, IEnumerable, IDeserializationCallback, ISerializable, ISerializationCallbackReceiver
Implements
System.Collections.Generic.IDictionary<TKey, TValue>
System.Collections.Generic.ICollection<T>
System.Collections.Generic.IReadOnlyDictionary<TKey, TValue>
System.Collections.Generic.IReadOnlyCollection<T>
System.Collections.Generic.IEnumerable<T>
System.Collections.IDictionary
System.Collections.ICollection
System.Collections.IEnumerable
System.Runtime.Serialization.IDeserializationCallback
System.Runtime.Serialization.ISerializable
UnityEngine.ISerializationCallbackReceiver