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Class ResourceUsage

Serializable class representing a particular usage rate of a GameResource.

Inheritance
System.Object
ResourceUsage
Implements
UnityEngine.ISerializationCallbackReceiver
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: GDA
Assembly: Assembly-CSharp.dll
Syntax
[Serializable]
public class ResourceUsage : ISerializationCallbackReceiver

Constructors

ResourceUsage(GameResource, Single, Single, Single, Single)

Declaration
public ResourceUsage(GameResource resource, float usage, float wastage, float useVariance = 0F, float wasteVariance = 0F)
Parameters
Type Name Description
GameResource resource
System.Single usage
System.Single wastage
System.Single useVariance
System.Single wasteVariance

Fields

name

Name of the resource being used

Declaration
[HideInInspector]
public string name
Field Value
Type Description
System.String

Properties

resource

The resource being used

Declaration
[JsonIgnore]
public GameResource resource { get; }
Property Value
Type Description
GameResource

usageVariance

The variability of the usage rate.

Declaration
[JsonIgnore]
public float usageVariance { get; }
Property Value
Type Description
System.Single

used

The usage rate of the resource.

Declaration
[JsonIgnore]
public float used { get; }
Property Value
Type Description
System.Single

wastage

The inefficiency/wastage rate in the usage of the resource.

Declaration
[JsonIgnore]
public float wastage { get; }
Property Value
Type Description
System.Single

wastageVariance

The variability of the wastage rate.

Declaration
[JsonIgnore]
public float wastageVariance { get; }
Property Value
Type Description
System.Single

Methods

OnAfterDeserialize()

Declaration
public void OnAfterDeserialize()

OnBeforeSerialize()

Declaration
public void OnBeforeSerialize()

Implements

UnityEngine.ISerializationCallbackReceiver
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