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Namespace GDA.GameStateProperties

Classes

EnergyConsumption

GameStateProperty that is a measure of the Energy Consumption rate created by player choices.

Funds

GameStateProperty that tracks the funds available to the player.

GameStateProperty

An abstact class that represents some property of the game state. Extending the class allows for new properties and mechanics to be added into the game without need of big overhaul in the codebase.

InfectionRate

GameStateProperty that is a measure of the health/Infection rate of the in-game world, as affected by player choices.

PopulationState

Unused/Cut. GameStateProperty that is captures the infection status of the population.

ResourceConsumption

GameStateProperty that is a measure of the Resource Consumption rate created by player choices.

TimeState

GameStateProperty that tracks the in-game time left in the level.

WasteGenerated

GameStateProperty that is a measure of the waste generation rate created by player choices.

Interfaces

IEndOfLevelHandler

Interface guaranteeing that a class (usually GameStateProperty)is meant to execute some code at the end of a level.

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