Class CutSceneSequence
Container Class for CutScenes.
Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
CutSceneSequence
Implements
System.Collections.Generic.IList<CutScene>
System.Collections.Generic.ICollection<CutScene>
System.Collections.Generic.IEnumerable<CutScene>
System.Collections.IEnumerable
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: GDA
Assembly: Assembly-CSharp.dll
Syntax
[CreateAssetMenu(menuName = "ScriptableObjects/CutSceneSequence")]
public class CutSceneSequence : ScriptableObject, IList<CutScene>, ICollection<CutScene>, IEnumerable<CutScene>, IEnumerable
Properties
Count
Declaration
public int Count { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
IsReadOnly
Declaration
public bool IsReadOnly { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
Item[Int32]
Declaration
public CutScene this[int index] { get; set; }
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | index |
Property Value
Type | Description |
---|---|
CutScene |
Methods
Add(CutScene)
Declaration
public void Add(CutScene item)
Parameters
Type | Name | Description |
---|---|---|
CutScene | item |
Clear()
Declaration
public void Clear()
Contains(CutScene)
Declaration
public bool Contains(CutScene item)
Parameters
Type | Name | Description |
---|---|---|
CutScene | item |
Returns
Type | Description |
---|---|
System.Boolean |
CopyTo(CutScene[], Int32)
Declaration
public void CopyTo(CutScene[] array, int arrayIndex)
Parameters
Type | Name | Description |
---|---|---|
CutScene[] | array | |
System.Int32 | arrayIndex |
GetEnumerator()
Declaration
public IEnumerator<CutScene> GetEnumerator()
Returns
Type | Description |
---|---|
System.Collections.Generic.IEnumerator<CutScene> |
IndexOf(CutScene)
Declaration
public int IndexOf(CutScene item)
Parameters
Type | Name | Description |
---|---|---|
CutScene | item |
Returns
Type | Description |
---|---|
System.Int32 |
Insert(Int32, CutScene)
Declaration
public void Insert(int index, CutScene item)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | index | |
CutScene | item |
Remove(CutScene)
Declaration
public bool Remove(CutScene item)
Parameters
Type | Name | Description |
---|---|---|
CutScene | item |
Returns
Type | Description |
---|---|
System.Boolean |
RemoveAt(Int32)
Declaration
public void RemoveAt(int index)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | index |
Explicit Interface Implementations
IEnumerable.GetEnumerator()
Declaration
IEnumerator IEnumerable.GetEnumerator()
Returns
Type | Description |
---|---|
System.Collections.IEnumerator |
Implements
System.Collections.Generic.IList<T>
System.Collections.Generic.ICollection<T>
System.Collections.Generic.IEnumerable<T>
System.Collections.IEnumerable