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Struct ConvoLine

struct for containing data of a Conversation Line.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: GDA
Assembly: Assembly-CSharp.dll
Syntax
[Serializable]
public struct ConvoLine

Constructors

ConvoLine(String, Single, Color, Boolean, ProposerInfo.Emotion)

Constructor for the ConvoLine struct

Declaration
public ConvoLine(string text, float timing, Color color, bool isPlayer, ProposerInfo.Emotion emotion)
Parameters
Type Name Description
System.String text

Text of the conversation line

System.Single timing

Time in seconds from the start of the conversation that the line should be spoken

UnityEngine.Color color

Color of the text of the conversation line

System.Boolean isPlayer

Whether it is the player character that is speaking the line

ProposerInfo.Emotion emotion

Emotion of the conversation line

Fields

color

Color of the text of the conversation line

Declaration
public Color color
Field Value
Type Description
UnityEngine.Color

emotion

Emotion of the conversation line

Declaration
public ProposerInfo.Emotion emotion
Field Value
Type Description
ProposerInfo.Emotion

isPlayer

Whether it is the player character that is speaking the line

Declaration
public bool isPlayer
Field Value
Type Description
System.Boolean

text

Text of the conversation line

Declaration
public string text
Field Value
Type Description
System.String

timing

Time in seconds from the start of the conversation that the line should be spoken

Declaration
public float timing
Field Value
Type Description
System.Single
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